Sewer Beholder
Climate/Terrain: Sewers (any urban)
Frequency: Very rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Average to very (8 - 12)
Treasure: None
Alignment: Neutral Evil
No. Appearing: 1
Armour Class: 4/6/8
Movement: Fl 3, Sw 6 (12)
Hit Dice: 8 (45hp)
THAC0: 13
No. of Attacks: 11
Damage/Attacks: 2-20, 10x1-6
Special Attacks: None
Special Defences: Anti-magic
Magic Resistance: Nil
Size: M (4’ - 6')
Morale: Champion (15)
XP Value: 4000
The sewer beholder, sometimes referred to as either the albino beholder or the
white death kiss is a beholder kin which has adapted or been adapted to life
beneath the streets of the metropolises.
Its one large eye is completely blind from a lifetime in the sewer,
while it’s eyestalks have been replaced by long tentacles like those of the
death kiss, but with barbed pads at the end which it uses to pull itself
through the excremental waters of its subterranean home. Though this bulky creature’s body is
naturally pale white, it’s living conditions mean that whenever encountered it
is usually brown with filth.
Combat: The sewer
beholder is capable of flattening its large spherical body to be able to
completely submerge itself in only two feet of water, and it is from this
submerged position that it will make its first attack. The ten tentacles of a sewer beholder extend
twenty feet before it and attack their prey, seeming to be independent serpents
and each capable of attacking a different foe much like beholder eyes can. Because of the conditions that sewer
beholders live in, attacks from the barbs of these tentacles can cause virulent
and fatal diseases, if struck by a beholder (roll once after the encounter
regardless of the number of hits sustained) there is a 25% of contracting a
non-magical disease which kills in 1 week and 25% chance of contracting a
non-magical disease which will kill in 1 year and 25% chance of contracting a
non-magical debilitating illness which will come into effect within 2d12 hours
and reduce all stats by 3 for 2d6 days –1 day for every point of constitution
over 14. All such diseases can be cured
by the priest spell cure disease or similar. The beholder’s tentacles can detect heat and movement in the
surrounding area of up to 100 feet and in their natural habitat they will often
be found with tentacles draped in the intersection of a number of sewer pipes.
Each beholder tentacle has 10 hit point and an armour class of 8. Destruction of a tentacle causes no damage
to the beholder itself and destroyed tentacles re-grow at a rate of one per
day. If several of its tentacles are
destroyed the body of the beholder will re-inflate to full size and the mouth
will attack causing 2d10 damage per hit.
The massive toothy mouth of a sewer beholder is capable of removing an
entire torso in one bite. If using the
critical hit rules then a 19 or a 20 hit from a sewer beholder’s mouth
indicates that the victim has lost part of their body. Roll a d20 and consult the following.
1-2: Leg, 3-17: Arm, 18-19: Head, 20: Torso, arms & head.
Shape-changing creatures may not be affected by loss of limbs or even
heads, but will die if their torso is consumed.
The beholder’s body has 2 thirds of its hit points and an armour class
of 4 while the remaining third is in its one blind central eye which has an
armour class of 6. Destroying the eye
will not kill the beholder, or affect its ability to fight, but it will stop the
anti-magic ray, as described below.
Special Powers: The
beholder’s eye emits an anti-magic ray in a 180 degree angle to the front, no
magic spells or magic items of less than artifact status will operate within
the glare of that eye. Destruction of
the eye removes its anti-magic power. A
central eye will re-grow in 1 week, providing the beholder survives.
Treasure: The sewer
beholder has no need for treasure and no lair to retain it in, but the central
eye of a sewer beholder, if recovered intact (90% base hp), will sell for
1000gp and is useful in making several anti-magic items.
Habitat/Society: Sewer
beholders spend their entire lives beneath the streets of the city the dwell
in. Of all the beholder-kin, the sewer
beholder is the most despised by true beholders. The proud beholder race does not acknowledge the existence of
sewer beholders and will destroy these abominations at the first opportunity.
Ecology: The origin of
the beholder species itself is questionable; their roots cannot be definitely traced
to any plane or world, but they are known to exist in one form or another
throughout most of the multiverse.
Though it has been postulated that sewer beholders were the result of
magical experiment there is no reason to believe that these creatures are
anything but a further adaptation of the beholder genetic code which has proven
so very mutable. In the sewer there are
very few things which could threaten a beholder, all of them abominations
themselves.
(This creature comes from the custom world of Saas)
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